![]() ![]() As soon as the merchant NPC arrives, get a bug net and an anvil, if you don't already have one.Ĭraft a reinforced fishing pole using anvil and 8 bars of iron/lead. And build a few NPC houses so that you don't have to worry about that later. You will need at least 50 silver to get going. If you prefer to watch a video tutorial instead, please check out this link -įirst thing to do when starting a new world is get some coins. ![]() Not to mention the new Blood moon fishing option which adds quite a few new items including some of the best early game summoning weapons both pre-Hardmode and Hardmode.įor a quick Blood Moon fishing guide please refer to this video. Ocean crates have the same loot as Water Chests. For example, frozen crates offer the same loot which is normally obtained from frozen chests in snow biomes. Magic Conch and Demon Conch have been added to the game - The former teleports you to the furthest ocean relative to your current position while the latter takes you to the Underworld (no more hellevators!).Īnother great thing about the update is that a lot more biome crates are now available and the loot they have is incredible! You now can fish for most biome specific items that are very rare and could previously be only obtained from rare chests found in those particular biomes. The studio was recently acquired by Atari for $10 million, and the remake itself is expected to come out on May 30.Terraria 1.4 Journey's End brings a lot of new content and some big changes to fishing! Yes, we got a few nerfs (Reavershark *sob*), but most of the updates are actually pretty good and I'll explain why. One developer also recently opened up about utilizing Stable Diffusion and ChatGPT to create assets and dialogues for their upcoming RPG Tales of Syn.įounded in 2012, Nightdive Studio initially raised over $1.3 million on Kickstarter for a remake of System Shock, a classic immersive sym game created by Looking Glass. Mobile studio Lost Lore managed to save $70,000 in expanses by using AI to make art for its games. Many developers have already started integrating different AI tools into their pipelines. Been on the wrong side of that too many times.” However, Tim Sweeney noted that he doesn’t want Epic Games “to be a company that stifles innovation. Some artists and users have been criticizing the use of AI art and how models like Midjourney are trained on other people’s work since last year’s ArtStation controversy. But this will never be at the expense of using skilled people or their creative talents.” The System Shock developers said they never wanted to use AI to create artwork instead of using real people: “We will use AI again to create other pieces (including artwork). SHODAN – the AI from the game – was one of the first examples of “AI running amok” in video games (albeit a concept pioneered by HAL-9000 in 2001: A Space Odyssey movie) /ymtzzp1l55 “Doesn’t get more meta than that… which was the entire point of starting the conversation,” the message reads. ![]() Nightdive noted that it just wanted to show how an AI would imagine what another AI would like like in a physical form. The studio recently posted a follow-up thread, explaining the intent behind the original tweet. “That’s not how you advertise a game crafted by people with passion for a franchise,” one user wrote, with others expressing their intend to cancel pre-orders or saying they won’t buy the System Shock remake. Some users didn’t like the post and criticized Nightdive for using AI technologies in their work. #SHODAN #SystemShock #midjourney #rogueAI /i4Gwi2bpdQ Imagine, how would my immortal body look like?ĭesigned by an immortal machine for an immortal machine. Look at you, hacker: a pathetic creature of meat and bone. “How can you challenge a perfect machine? Imagine, how would my immortal body look like?” reads the tweet with an attached picture of Shodan, an evil AI and the main antagonist of the original System Shock. Last week, Nightdive Studios posted an artwork generated by Midjourney (via PC Gamer). ![]()
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